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The BAS-P in Modern Warfare II was the worst SMG in the game when it was first added but over time, it's been receiving incremental buffs to the point where I feel it's now up there as one of the best SMGs in the game! Today I wanted to share how it stacks up compared to some other SMGs as well as my current best attachment setup. What are your thoughts on the BAS-P now in MWII? Twitch: 🤍 Twitter: 🤍 0:00 Intro 1:23 Time to Kill & Range Comparison 3:56 Recoil Comparison 4:55 Misc Stat Comparison 6:06 My Cuurent Best BAS-P Setup 6:54 Easy Lobbies? 8:17 Wrap Up
Welcome back to Throwback Thursday where I play older CoD games while sharing my live thoughts and reactions as I play. Which older CoD (that's still reasonably playable) would you like to see me play for the next episode? Twitch: 🤍 Twitter: 🤍
One mode I haven't had a chance to check out until recently in Modern Warfare II is Cranked and once I did, I noticed it immediately improved a big aspect of the game and I feel the game as a whole could improve if they were to take some lessons from this. What are your thoughts on having faster ADS strafe speeds (to a lesser extent than Cranked) across the board in MWII? Twitch: 🤍 Twitter: 🤍
Modern Warfare II is an easy game to criticize and I've covered many of the things I hope never return from this game tons of times in the past but today, I wanted to turn it around and share 5 elements from MWII that I DO want to return in some form in future CoD games. Are there any other elements from MWII that you'd like to see return in future Call of Duty games? Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:45 #1 2:03 #2 3:00 #3 3:42 #4 4:14 #5 5:48 Wrap Up
In a recent interview with Infinity Ward devs, they teased the fact that we can expect another remastered map soon and they also shared some thoughts on the issue of bring in brand new, original maps vs remastered maps that we've seen in older games. Today, I wanted to share my thoughts on this as well as what I feel could be some potential solutions to this issue. What are your thoughts on devs bringing in new maps vs remastered maps in Call of Duty games? Interview Source: 🤍 Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:16 Remade Map Coming Soon 0:37 Devs Thoughts on New vs Remastered Maps 1:52 My Initial Thoughts 2:22 Issue 1: Lack of Consistency 4:06 Issue 2: Remaking the Same Maps 5:01 Issue 3: Many New Maps Seem to be Lacking 7:37 Issue 4: Are Spawns the Real Issue? 10:19 Wrap Up
Last week, Activision sent a cease & desist letter to the devs of SM2 and while it initially seemed to be an isolated incident, one of the most popular CoD mods for the past several years (IW4x) also received a C&D and has been shut down. Today I wanted to share my thoughts on this as well as a few theories for why this could be happening all of a sudden. Do you think Activision is paving the way for something in the future with these shut downs or do you think they're doing it for some other reason? Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:30 Recap of the SM2 Shut Down 1:31 Why IW4x was Different 3:14 Why Now? 3:51 Theory 1 - MW2 Map Pack Coming 4:54 Theory 2 - Old CoDs Coming to Gamepass 6:14 Theory 3 - Remastered Collection in the Works? 6:49 Wrap Up
One mechanic that was used very frequently in Modern Warfare 2019 that we rarely ever see used effectively in Modern Warfare II is sliding and while slide cancelling is of course a large factor, I wanted to look beyond that to see if there are any other clear difference between this mechanic in these games. What are your thoughts on the current state of sliding in Modern Warfare II? Do you think it should be made more/less viable or are you happy with it in its current state? Twitch: 🤍 Twitter: 🤍 0:00 Intro 1:00 MWII Base Slide to Fire Times 1:59 MWII Tactical Slide to Fire Times 2:35 MW2019 Slide to Fire Times 3:58 Is this Why Sliding is so Bad in MWII? 4:54 Should Sliding be More Viable? (My Thoughts) 7:24 Wrap Up
Season 3 Reloaded included a huge expansion of Drill Charge Underbarrels outside of just the Cronen Squall so today, I wanted to compare these directly with the Throwable Drill Charge to see what the differences are and which one is best! Which of these Drill Charges do you prefer in Modern Warfare II? Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:18 Underbarrel Drill Charge Types 0:56 Damage Radius Comparison 1:57 Time to Detonate 2:43 Carry Capacities 3:33 Vs Streaks 4:25 Trajectory Comparison 4:56 Penetration Differences 6:08 vs Riot Shields 6:26 Which One is Best (My Opinion) 7:22 Wrap Up
SM2 was a very heavily anticipated free to play game that was essentially a mashup of many of the best elements of classic Call of Duty but unfortunately, today they received a cease and desist letter from Activision and we'll never get a chance to play it. What are your thoughts on this SM2 situation? Twitch: 🤍 Twitter: 🤍
Welcome to Modern Warfare II Gun Guides! This is the series where I dive deep into the stats and best attachments for every gun in the game. In today's episode, we're breaking down the GS Magna in great detail! What do you think of this weapon in MWII? More Gun Guides: 🤍 Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:17 Damage & Multipliers 0:46 Rate of Fire & TTK 1:18 Bullet Velocity 1:27 Ranges 1:44 Hipfire 1:57 Recoil 2:28 Handling 2:57 Mobility 3:18 Barrel Ranges 3:28 Barrel Recoil 3:47 Barrel ADS Speeds 4:02 Magazine ADS Speeds 4:27 All Around/"Accurate" Build 6:03 Akimbo Build 7:00 Wrapping Up
We're more than 6 months into the life cycle of Modern Warfare II and there are still a bunch of basic features that are either missing or broken in the game's current state so I wanted to bring some attention to these with the hopes that even some of them will get resolved. Are there any other features that I missed here that you've noticed aren't working properly or are missing entirely in MWII? Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:49 Killcam Perks 2:08 Perk Charge Status 3:47 Perk Packages 4:54 Teammate Dots 6:17 What's My Ping?? 7:17 Beta Streak Counter 8:31 Wrap Up
One of the most hated style of perks from the past in Call of Duty is Last Stand/Final Stand and it's back in Modern Warfare II in the form of Survivor. Today, I wanted to break down and share exactly how Survivor works as well as my overall thoughts on the perk. What are your thoughts on Survivor in MWII? Do you think it should return in future CoD games? Twitch: 🤍 Twitter: 🤍 0:00 intro 0:18 How Exactly Survivor Works 2:17 Invincibility Frames? 3:06 No Challenge Progress 4:37 Survivor Kills Don't Count Toward Streak? 5:11 Who gets the Kill? 6:04 My Thoughts on Survivor 8:08 Wrap Up
Yesterday we got a few updates regarding XDefiant and some of the big things they've managed to fix since the Beta so today, I wanted to share those updates as well as my thoughts on a potential release window for the game and/or another public Beta. Sources: 🤍 🤍 Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:14 Still No Release Date? 1:02 PS5 Input Lag Fixed! 1:35 120Hz Console Support 2:02 Netcode/Connection Quality 2:56 Potential Release Window & My Thoughts 5:51 Wrap Up
Welcome to Modern Warfare II Gun Guides! This is the series where I dive deep into the stats and best attachments for every gun in the game. In today's episode, we're breaking down the FTAC Siege in great detail! What do you think of this weapon in MWII? More Gun Guides: 🤍 Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:16 Damage & Multipliers 0:40 Rate of Fire & TTK 1:41 Bullet Velocity 1:51 Ranges 2:12 Hipfire 2:22 Recoil 3:24 Handling 3:41 Mobility 3:44 Barrel Ranges 4:01 Barrel Recoil 4:19 Barrel ADS Speeds 4:36 Magazine ADS Speeds 4:58 Stock Recoil 5:53 All Around Accurate Build 7:09 Hip-fire Build 8:12 Wrapping Up
Some key details on CoD 2023 (Modern Warfare III) have now leaked and today I wanted to share these details as well as my general thoughts at this stage. What are your thoughts on the apparent MWIII coming later this year? Source: 🤍 Twitch: 🤍 Twitter: 🤍
After dealing with CoD's modern SBMM (more accurately, EOMM) system for over 3 years, I have a handful of tips I want to share to help mitigate the effects of the system to return to a better mix of lobbies without reverse boosting or exploiting anything. What are your thoughts on the current state of matchmaking in MWII? Twitch: 🤍 Twitter: 🤍 0:00 Intro & Why I Dislike the Current System 2:22 Disclaimer (Not for "bot" lobbies) 3:03 Limit Player Pool 4:22 Off-Peak Hours 5:33 Disable Crossplay When Possible 5:56 Play Specific Modes 6:50 Party Up (5-6 players) 8:29 Geo-Filtering (Make Ping King Again) 9:49 Wrap Up
Welcome to Modern Warfare II Gun Guides! This is the series where I dive deep into the stats and best attachments for every gun in the game. In today's episode, we're breaking down all of the current sidearms (P890, .50 GS, X13, Basilisk, & X13) in great detail! What do you think is the best sidearm in MWII? More Gun Guides: 🤍 Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:34 Handling Comparison 1:24 Mobility Comparison 1:42 Bullet Velocities 2:14 Range & TTK Comparison 2:52 TTK Potentials 3:22 Hipfire Comparison 3:45 Recoil Comparison 4:30 P890 Stats 5:04 P890 All Around Setup 6:11 .50 GS Stats 7:18 .50 GS DMR Setup 7:58 X12 Stats 8:48 X12 All Around Setup 9:24 Basilisk Stats 10:47 Basilisk Sniper Setup 11:28 Basilisk Akimbo Snakeshot Setup 12:17 X13 Stats 12:44 X13 SMG Setup 13:37 X13 Akimbo Setup 14:23 Wrap Up
The brand new Throwing Star lethal in Modern Warrfare II's Multiplayer is quite interesting but how does it stack up against the Throwing Knife? Today I wanted to break this down and share side by side comparisons to see which one is best! What are your thoights on the Throwing Stars in MWII Multiplayer so far? Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:16 Damage 0:53 Carrying & Replenishing 2:03 Throwing Trajectory 3:21 How fast can you throw them? 5:17 Trophy Systems? 5:33 Throwing Star TTK 6:10 Which One is Best? (My Opinion) 8:11 Wrap Up
One element of Modern Warfare II that I haven't covered in great detail yet is Hip-Fire so today I wanted to share how the different characteristics of hipfire work as well as how various attachments affect Hip-Fire and at the end, I share some of my best Hip-Fire builds in the game. What are your thoughts on Hip-Fire in MWII? Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:35 Hip Fire Accuracy vs Hip Recoil Control 2:41 Lasers & Hipfire 4:34 Grips & Hipfire 5:54 Stocks & Hipfire 6:44 My Best Hipfire Setups 9:19 Wrap Up
Modern Warfare II is by far the best Call of Duty ever made so today, I wanted to push back against the trolls that want to change it to play more like other CoD games. What do you NOT want to change in MWII? Twitch: 🤍 Twitter: 🤍
Season 3 Reloaded cam with a good handful of changes and today I wanted to hone in on the non-weapon balancing changes including buffs to some aspects of movement & handling, UI changes, Laser attachment buffs, and more! What are your initial impressions of Season 3 Reloaded? Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:29 "First Raise" Handling Buff 1:20 "Quick Raise" Handling Buff 1:55 Slide Acceleration Buff 2:22 Camera Movement While Moving Reduction 2:54 Damage Feedback Visibility 3:33 Laser Visibility Reduction 4:51 UI Changes 6:50 MGB Rewards! 7:29 Wrap Up
Season 3 Reloaded in Modern Warfare II came with a good handful of weapon and attachment adjustments so today I wanted to share exactly what changed in great detail. What are your thoughts on these changes? Patch Notes: 🤍 Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:33 BAS-P Buffs 1:38 Vaznev 9K Nerf 2:33 ISO Hemlock Nerfs 3:06 Kastov 545 Nerf 3:27 Kastov 762 Nerf 4:01 Lachmann 556 Buffs 4:49 M16 Buffs 5:48 M13B Buffs 6:25 TAQ-56 Nerf 7:02 So-14 Semi-Auto Buff 7:46 Bryson 800 & 890 Buff 8:23 Explosive Ammo Velocity Nerf 8:57 Fennec Double Tap Mod Buff 9:21 Large Mag Buffs 10:23 Small Mag Buffs 10:43 Corvus Masterkey (Underbarrel Shotgun) Buffs 11:28 Lockshot KT85 Muzzle Change 11:53 Wrap Up
In Modern Warfare II, especially in ranked/competitive play, High Velocity Ammo is often considered a must-have attachment whenever it's available and today I wanted to put this to the test to see how much it actually helps in practical terms. What do you think of these results? Will you be changing any of your setups after seeing this? Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:56 Why HV Ammo Should be Great in Theory 1:56 Testing Methodology 2:43 20m Tests 3:14 40m Tests 3:41 60m Tests 4:54 80m Tests 5:50 Final Results & Opinions 7:23 Changes to my Ranked TAQ-56 Build 8:10 Wrap Up
Make sure you're using the Battle Rifles correctly in Modern Warfare II! Twitch: 🤍 Twitter: 🤍 XclusiveAce Merch: 🤍
Welcome to Modern Warfare II Gun Guides! This is the series where I dive deep into the stats and best attachments for every gun in the game. In today's episode, we're breaking down the Cronen Squall in great detail! What do you think of this weapon in MWII? More Gun Guides: 🤍 Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:18 Full-Auto Damage & Multipliers 0:42 Full-Auto Rate of Fire & TTK 1:12 Semi-Auto Damage & Multipliers 1:45 Semi-Auto Rate of Fire & TTK 2:15 Ranges (Semi vs Full Auto) 2:32 Idle Sway & Recoil 3:25 Hipfire 3:31 Bullet Velocity 3:36 Handling 4:27 Mobility 4:48 Barrel Ranges 5:09 Barrel Recoil 5:22 Barrel ADS Speeds 5:33 Magazine ADS Speeds 5:59 Composite Ammo 6:37 SPW 40mm Drill 7:16 Semi-Auto Build 8:33 Full-Auto Build 9:38 Wrapping Up
Welcome to Modern Warfare II Gun Guides! This is the series where I dive deep into the stats and best attachments for every gun in the game. In today's episode, we're breaking down the ISO Hemlock in great detail! What do you think of this weapon in MWII? More Gun Guides: 🤍 Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:32 Damage & Multipliers 1:01 Rate of Fire & TTK 1:17 Bullet Velocity 1:25 Ranges 1:45 Hipfire & Sway 1:59 Recoil 2:23 Handling 2:49 Mobility 3:08 .300 Blackout 5:51 Barrel Ranges 6:37 Barrel Recoil 6:58 Barrel ADS Speeds 7:20 All Around Build 8:05 .300 BLK Alternative Seup 8:53 Long Range Build 9:50 Wrapping Up
It's been a while since I shared my favorite guns to use in Modern Warfare II and now that we've seen a few weapon balancing patches, I wanted to share an updated list of my current top 10 best guns to use for 6v6 in MWII. What are some of your current favorite weapons and what are your thoughts on the current state of gun balance in the game? Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:28 Is Weapon Balance in a Good Spot? 1:40 #10 2:26#9 2:54 #8 3:42 #7 4:12 #6 4:49 #5 5:34 #4 6:10 #3 6:53 #2 7:31 #1 9:10 Wrap Up
Check me out LIVE on Twitch: 🤍 After many months, I finally got my first MGB (Nuke) Streak in Modern Warfare II on stream so today I just wanted to share the game as well as my live reactions while playing! I hope you enjoy! Twitter: 🤍
While the Firing Range in Modern Warfare II was a very welcome addition and it can be great to get a general feel for your setups, the dummies are once again not behaving accurately to what will actual happen in game so today I wanted to show off a few of the issues and confirm in a public match. What are your thoughts on a firing range with actual character models, rather than these dummies that keep having issues? Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:43 The Previous Issue was Fixed 1:21 FTAC Siege Issue 1:59 Are Ranges Broken? 2:47 Kastov 74u 3:30 Lachmann 556 4:04 ISO Hemlock Issue 4:50 Confirmation in Public Match 5:50 Possible Solutions? 6:50 Wrap Up
Season 3 Reloaded for Modern Warfare II is about 1 week away and today we got an overview of all of the content, modes, and the mini event we can expect with the update. What are your thoughts on Season 3 Reloaded in MWII based on what we've seen so far? Blog Post: 🤍 Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:39 New 6v6 Map 1:20 Giant Infection 1:53 3v3 Faceoff Mode 2:37 Mini Camo Event 3:55 FTAC Siege Pistol 4:35 GS Magna Pistol 5:08 Throwing Star 6:29 My Thoughts & Additional Hopes 8:06 Wrap Up
Welcome to Modern Warfare II Gun Guides! This is the series where I dive deep into the stats and best attachments for every gun in the game. In today's episode, we're breaking down the FXJ Imperium (Intervention) in great detail! What do you think of this weapon in MWII? More Gun Guides: 🤍 Twitch: 🤍 Twitter: 🤍 Some data sourced from: 🤍 0:00 Intro 0:19 One Shot Kill Zones & Ranges 1:05 Rate of Fire 1:18 ADS & Sprintout Time 1:43 Bullet Velocity 1:54 Hipfire 2:03 Scope Comparison 2:27 Recoil 2:39 Mobility 2:55 Reload Time & Magazines 3:15 Unique Attachments & ADS Time 4:05 Bolt Attachments 4:36 Barrel Ranges & Velocities 5:25 Aggressive Build 6:43 Long Range Build 7:59 Wrapping Up
The new 6v6 map that's coming with Season 3 Reloaded (Alboran Hatchery) was clearly created based on a section from the Modern Warfare II campaign but how similar is it? Today I wanted to share a walkthrough of this area and compare/contrast it with the images we've seen of the multiplayer map. What do you think of the general size/layout of Alboran Hatchery based on what we've seen? Twitch: 🤍 Twitter: 🤍
Modern Warfare II has a ton of options for Underbarrel Grip attachments and without detailed in-game stats, it can be incredibly difficult to ensure you're making the right choice. Today we finally have access to hard coded stats and I wanted to combine this with my hand testing to show you exactly how these grips impact recoil and ADS time. What do you think of the way they've handled grips and which are your favorite? Hard Data From: 🤍 Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:26 Data Mined Stats From Sym.gg 0:42 Disclaimers 1:23 2 Grip Types (Angled vs Vertical) 1:49 Angled Foregrip Data 3:32 Angled Foregrip Recoil Plots T1 4:19 Angled Foregrip Recoil Plots T2 5:39 Vertical Foregrip Data 6:57 Vertical Foregrip Recoil Plots 7:59 Summary/Wrap Up
Season 3 for Modern Warfare II is here and with it, we saw a long awaited nerf to Flashbangs, buffs to various movement elements, adjustments to visual shake & effects, and more! Today I wanted to hone in and show off these specific changes and tomorrow, I'll be covering the weapon balance changes. What are your thoughts on the MWII Season 3 update so far? Patch Notes: 🤍 Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:52 Flashbang Nerf Before & After 2:27 Visual Distortion Changes 4:47 Sliding Changes 5:39 Diving Changes 6:25 Gas Grenade Adjustment 6:43 Miscellaneous Updates 7:22 Wrap Up
A common claim that's been floating around the community lately is that guns are often better off with no attachments equipped in Modern Warfare II. Today, I wanted to share my thoughts on this now that I've done a ton of Attachment testing and have a decent grasp on how many of them work. What do you think about the current state of attachments in MWII? Twitch: 🤍 Twitter: 🤍 XclusiveAce Merch: 🤍 0:00 Intro 0:28 Attachments Hurt Aim Down Sight Speed 2:22 Aiming Stability/Recoil Control 4:38 Barrel Changes 5:10 Do Attachments Really Make Guns Worse? 6:03 Key Exceptions 8:16 Conclusion 8:29 My Thoughts 8:52 Wrap Up
Just like MW2019, Modern Warfare II doesn't have a traditional Call of Duty mini map and, as a result, many people have been asking exactly how suppressors work as well as whether or not it's worth it to use them. What do you think of the current state of suppressor balance in MWII? Twitch: 🤍 Twitter: 🤍 XclusiveAce Merch: 🤍 0:00 Intro 0:21 No Traditional Mini Map 0:58 Mini Map Interaction 1:15 Compass Interaction 1:58 UAV Interaction 3:52 Suppressors for Audio 4:33 Audible Range Comparison 7:01 When are Suppressors Worth Using? 7:49 Wrap Up
Now that Tuning has become a lot more worthwhile and several attachments have been buffed in Modern Warfare II, I wanted to explore new methods of setting up builds and today I wanted to share a simple trick to give you slight improvements to Recoil and Range with no noticeable downside at all. What are some of your favorite attachments to tune in MWII? Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:39 Ammunition Tuning Values 1:47 Recoil Improvements 4:00 Range Improvements 5:18 Wrap Up
Season 2 of Modern Warfare II came with a fairly long list of weapon balancing changes but as expected, the patch notes didn't provide much detail so today, I'm going to be sharing the exact changes that were made. What do you think of these changes? Patch Notes: 🤍 Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:24 M13B 1:19 Kastov 762 1:57 Lach-556 & M4 Semi Auto 2:40 STB 556 Single Tap Fix 2:57 Lachmann-762 Semi Auto 3:55 Lachmann-762 Full Auto 4:47 FTAC Recon Full Auto 5:47 FTAC Recon Semi Auto 6:14 SO-14 6:48 TAQ-V 7:44 X13 8:50 Launchers 9:13 RPK 10:23 RAAL MG 10:42 EBR-14 11:19 TAQ-M 11:45 Melee 12:06 Vaznev 9K 12:28 Minibak 13:15 Fennec 45 13:56 Signal 50 15:12 Wrap Up
One interesting mechanic that Modern Warfare II refined from Vanguard is the Suppression Effect that occurs when someone fires a shot near you. Today I wanted to break this mechanic down to see exactly how it works and then I share my opinion on this mechanic. What are your thoughts on Suppression in MWII? Twitch: 🤍 Twitter: 🤍 0:00 Intro 0:21 What Suppression Looks Like 0:58 How close do you have to shoot? 1:15 Visual Only Effect? 1:26 Weapon Type/Caliber 1:48 Standard Cooldown 2:23 Cooldown Exceptions 3:31 Can you increase/reduce suppression? 4:49 My Thoughts on MWII Suppression 6:29 Wrap Up
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